I know it’s weird for me to review a parody, but I say, screw it, and do it anyway, even though there is mainstream shows dancing on my laptop. So, fanboys and girls, I’m tossing out Hawaii 5-0 this week, mainly because I don’t give a shit.
DBZ Abridged is a parody of the show, with all the characters returning to be either stupid or just downright hilarious, geared towards minors and adults wishing to be minors, making their own storyline within the storyline.
I liked Season 1. It was okay and I have been watching every episode since number one. And fuck you if you think I’m a fanboy, because this shit is hilarious and always there for when I want a giggle.
Team Four Star has done an excellent job with the show I completely support them, if I had any money. I haven’t seen anything by Little Kuriboh, the director/writer/actor of Yugioh Abridged. If there is, let me know. His shit’s hilarious, too.
I recommend these two because they are edited properly and they are not terrible with voice acting. If you try to watch the other ones, then you have no soul.
Questions of the day: have any of you notice that there hasn’t been a Terminator game in, like, ever? And see if the Sonic X Abridged is going to be more than just one episode because Shady Vox should make another?
And what to expect in 2011?
The year is almost up, and I just want to say my expectations in 2011 that 2010 had failed in are that there should be better games. You know the kind of games I have seen so far in previews and upcoming news?
1. Batman: Arkham City—Arkham Asylum was great. It was pretty good. The graphics were awesome, and the stealth mode made you look like the mad-murderer, picking off the bad guys and freaking them out. I think Arkham City is going to be an open world sandbox, and hopefully, achieve the Spiderman 2 game or at least above it.
2. Call of Duty: Modern Warfare 3—the second game was good, I’ll give it to them; I hope that number three will be much better and run more smoothly then the last one. Hopefully, the third-person or first-person option is there rather than first-person. I hope the enemy this time is North Korea, because I AM SICK AND FUCKING TIRED OF SHOOTERS WARRING WITH RUSSIANS!!!
3. Dragon Age 2—as opposed to the DA:O game, you get to play a single character who makes tough and moral decisions in the game. I can already guess where this leads to. But I ask that, “Why does the synopsis sounds like its Mass Effect?”
4. Mass Effect 3—the second one was long enough and this is the final chapter in the series as Commander Shepherd goes against the Reapers. I am guessing that they’ll want either ME1 or ME2 memory slots so that your character is in the game. Hope they turned the combat and melee system to be more than just one punch.
5. Portal 2—I only saw Portal 1 once, and it was great! It had a nice touch of graphics and polished puzzles. The only thing that was annoying was the woman’s voice over the loud speaker, the dumb bitch. Anyway, I expect Valve will make this one a little more challenging, with some extra tools and better options. I just don’t want you to say Vindictus is better than Portal.
Thursday, November 11, 2010
Wednesday, November 10, 2010
The Other Day…
During my journeys upon the relative walkways of college, I stumbled upon a party that made me wish to get drunk and curb-stomp individuals: the socialist party.
Yeah, yeah. There’s the whole freedom of speech and rights of assembly, blah, blah, fucking blah. But considered why my right eye twitched and my fingers shook violently to strangle the individual selling socialist propaganda. We’re capitalists and we’re proud of it, but to propose a classless society and trying to gain a utopia is just plain redundant.
She said we could live in a utopia where other cultures have failed and create a classless society.
I argued,
“BULL
FUCKING
SHIT!”
I tried to explain that there is no such thing as a classless society, even if you go to a tribe, there isn’t a classless society. Soviet Union failed at that aspect, China is being more democratic, and her response was that Soviet Union and China are making mistakes. What she was selling was shit that was so pungent not even a freshener can cover or even eliminate the scent.
Also, I told her that only a few select elect themselves to fill their pockets and lie about their paycheck when Joe is getting 6 dollars and the politician gets 6000. She said that we can trust our politicians, like some sort of teddy bear for our children to have and hug.
I reminded her that the Russians trusted Stalin and they got fucked up. Haven’t we learned anything from history? No, we haven’t, because our leaders and people come up with the same old ass shit that we get sick of hearing same old, same old.
So my eyes started twitching and my hands wanted to grasp something and choke it. Instead, a classmate came by and dragged me away. Literally. I whined and bitched like a little child because I wanted to curb-stomp the old bitching hag.
So there, that’s what happened the other day. If you’re unhappy with my political then FUCK YOU!!!
Yeah, yeah. There’s the whole freedom of speech and rights of assembly, blah, blah, fucking blah. But considered why my right eye twitched and my fingers shook violently to strangle the individual selling socialist propaganda. We’re capitalists and we’re proud of it, but to propose a classless society and trying to gain a utopia is just plain redundant.
She said we could live in a utopia where other cultures have failed and create a classless society.
I argued,
“BULL
FUCKING
SHIT!”
I tried to explain that there is no such thing as a classless society, even if you go to a tribe, there isn’t a classless society. Soviet Union failed at that aspect, China is being more democratic, and her response was that Soviet Union and China are making mistakes. What she was selling was shit that was so pungent not even a freshener can cover or even eliminate the scent.
Also, I told her that only a few select elect themselves to fill their pockets and lie about their paycheck when Joe is getting 6 dollars and the politician gets 6000. She said that we can trust our politicians, like some sort of teddy bear for our children to have and hug.
I reminded her that the Russians trusted Stalin and they got fucked up. Haven’t we learned anything from history? No, we haven’t, because our leaders and people come up with the same old ass shit that we get sick of hearing same old, same old.
So my eyes started twitching and my hands wanted to grasp something and choke it. Instead, a classmate came by and dragged me away. Literally. I whined and bitched like a little child because I wanted to curb-stomp the old bitching hag.
So there, that’s what happened the other day. If you’re unhappy with my political then FUCK YOU!!!
Tuesday, November 9, 2010
Spiderman: Shattered Dimensions
I am highly disappointed with this game, like all other Spiderman games that came out after Spiderman 2. I thought, with all the cool graphics and scenery, it looked pretty well, but the whole gameplay reminded me of Spiderman 3, and that’s saying A LOT.
The whole story develops along the other Spideys in the other universes. There is the Mainstream Spidey, who we all know got bitten and survived by a radioactive spider in the 60s. For some stupid, goddamn reason, he has web shooters made with a chemical. Excuse me, but isn’t the Sam Raimi’s version of Spider Man a whole a hell lot better than the Mainstream? Hell fucking yes.
The next one is the Ultimate Spiderman. Mind you, there is nothing ultimate about him, just that he’s that little teenage boy in a grownup world that makes me want to kick him in the balls. I know we can’t get mixed up between Ultimate Spidey and Mainstream Spidey because people are not detailed with close-ups, just in color. So, yes, Ultimate Spiderman is in the Venom suit. Yippee.
Then there is Spiderman 2099, which I don’t understand why he has to look like the Spiderman from Unlimited series. He is just there, and no one cares about him, especially not me.
Then there is Spiderman Noir, who reminds me of Batman. Seriously, he does. He tries so hard to be Batman, but then realizes that bullets hurt, and the reason why Batman lives is because he’s FUCKING AWESOME!!!
Let’s recap on the recent Spiderman games in the last decade.
Spider Man 1, based on the film, was based on the gameplay of the previous games developed by Activision for the N64 and the PS1. Don’t include the Game Boy Color version, because that sucked ass. The game’s combat was the same, just with better graphics at the time. The only difference was that you didn’t have to reload your web cartridge, like a fucking shotgun.
Spider Man 2, also based on the film series, which Sam Raimi should’ve stuck to, WAS FUCKING AWESOME! It was more than awesome, it was too great for words, because it actually brought in open world sandbox fun, not sandbox boring to the point that I wanted to strangle the one who developed the game. I respected Activision for that.
“Okay,” I said, “The previous games sucked, but what the hell, right?”
So I loved it, and I’m sorry I sold it when my brother handed his PS2 to a crackhead, along with the other games, controllers, and memory cards he had; in response, that stoner sold all of that stuff, making my brother bored out of his skull.
Anyway, the combat was great, because you could press two buttons and—BEHOLD!—Spidey can do a 15 hit combo on five bad guys, making gameplay that much fun. Plus, the swinging was fucking good.
I played the third one when I noticed it was button mashing. I said, “Well, Activision, I have now lost all faith in you making anymore Spiderman games. The next time I see you, I will destroy your foot with a sledgehammer.” The graphics sucked, and if I wanted to run away from Venom at the end to regain health, I couldn’t leave because of fucking invisible walls.
I won’t play Ultimate Spiderman because you switch from Ultimate Spidey and Venom. I hate the universe and everything in it; call me classy, but that little bitch couldn’t even beat his older self because he whines too much.
I won’t play Spiderman: Web of Shadows for the reason of hearing the guys voice, because he sounds like he’s got tissues up his nose, the little prick, and quite frankly, the “moral choice” system. Plus, the combat reminds me of the third game.
And now, Spiderman: Shattered Dimensions.
If I ever get this game or play it again, I will chuck it out, find Spider Man 2, and play it, curb-stomping Activision in the face.
The whole story develops along the other Spideys in the other universes. There is the Mainstream Spidey, who we all know got bitten and survived by a radioactive spider in the 60s. For some stupid, goddamn reason, he has web shooters made with a chemical. Excuse me, but isn’t the Sam Raimi’s version of Spider Man a whole a hell lot better than the Mainstream? Hell fucking yes.
The next one is the Ultimate Spiderman. Mind you, there is nothing ultimate about him, just that he’s that little teenage boy in a grownup world that makes me want to kick him in the balls. I know we can’t get mixed up between Ultimate Spidey and Mainstream Spidey because people are not detailed with close-ups, just in color. So, yes, Ultimate Spiderman is in the Venom suit. Yippee.
Then there is Spiderman 2099, which I don’t understand why he has to look like the Spiderman from Unlimited series. He is just there, and no one cares about him, especially not me.
Then there is Spiderman Noir, who reminds me of Batman. Seriously, he does. He tries so hard to be Batman, but then realizes that bullets hurt, and the reason why Batman lives is because he’s FUCKING AWESOME!!!
Let’s recap on the recent Spiderman games in the last decade.
Spider Man 1, based on the film, was based on the gameplay of the previous games developed by Activision for the N64 and the PS1. Don’t include the Game Boy Color version, because that sucked ass. The game’s combat was the same, just with better graphics at the time. The only difference was that you didn’t have to reload your web cartridge, like a fucking shotgun.
Spider Man 2, also based on the film series, which Sam Raimi should’ve stuck to, WAS FUCKING AWESOME! It was more than awesome, it was too great for words, because it actually brought in open world sandbox fun, not sandbox boring to the point that I wanted to strangle the one who developed the game. I respected Activision for that.
“Okay,” I said, “The previous games sucked, but what the hell, right?”
So I loved it, and I’m sorry I sold it when my brother handed his PS2 to a crackhead, along with the other games, controllers, and memory cards he had; in response, that stoner sold all of that stuff, making my brother bored out of his skull.
Anyway, the combat was great, because you could press two buttons and—BEHOLD!—Spidey can do a 15 hit combo on five bad guys, making gameplay that much fun. Plus, the swinging was fucking good.
I played the third one when I noticed it was button mashing. I said, “Well, Activision, I have now lost all faith in you making anymore Spiderman games. The next time I see you, I will destroy your foot with a sledgehammer.” The graphics sucked, and if I wanted to run away from Venom at the end to regain health, I couldn’t leave because of fucking invisible walls.
I won’t play Ultimate Spiderman because you switch from Ultimate Spidey and Venom. I hate the universe and everything in it; call me classy, but that little bitch couldn’t even beat his older self because he whines too much.
I won’t play Spiderman: Web of Shadows for the reason of hearing the guys voice, because he sounds like he’s got tissues up his nose, the little prick, and quite frankly, the “moral choice” system. Plus, the combat reminds me of the third game.
And now, Spiderman: Shattered Dimensions.
If I ever get this game or play it again, I will chuck it out, find Spider Man 2, and play it, curb-stomping Activision in the face.
Friday, November 5, 2010
The Ten Top Best Games of 2010
It is my honor to post here and now the greatness of great greatness by grated greatness (?) of the video games of 2010. They were picked by voters like you and a couple of people ready to grind my balls onto cinnamon raisins.
Anyway, to the Ten Top Best Games of 2010.
*Ahem!*
10. MASS EFFECT 2
If there is one thing I like about ME2 it is that it is good at combat, but weighs heavily on the whole choice ideas, whether to be morally good or a total jackass to most of the people you meet. You get to upgrade weapons, rather than being like Solid Snake in carrying a god awful amount of guns everywhere you fucking go. Anyway, the graphics are good, the combat is OK, but the lip synching and acting, along with expression, suck. I rate this 4/5.
9. GOD OF WAR 3
Why is there another GoW? I will never know. The original GoW played with Greek Mythology and Hack-N-Slash, but never developed the storyline in the next two sequels. IT BECOMES THE SAME FUCKING THING!!!
Please develop a game that is NOT filled with gamers trying to get a boner playing with Kratos (LOL).
8. HEAVY RAIN
To quote Wikipedia, “Heavy Rain is akin to many interactive fiction games, requiring the player to move the character and have him or her interact with the objects or other non-player characters on the scene to progress the story. The game is divided into several scenes, each centering on one of four playable characters. The choices the player makes or the actions performed or not performed will affect later scenes in the game. For example, it is possible that a character dies or becomes detained, and will not be present in a later scene. There is no intermediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner. However, once the game is complete, the player can return to earlier scenes and replay them, possibly altering the events as they play through other chapters. Within most scenes, the player can control the main character by moving them around the environment; they can also hold down a button to see what thoughts are going through the character's mind, and trigger them to hear an internal monologue on that thought. When the player is near an object or another character they can interact with, they will be presented with a context sensitive icon that represents what control they need to do. These controls include pressing a button on the Dualshock controller, moving the analog sticks in a specific manner, or rotating the motion-sensitive controller in a specific way; in the version with PlayStation Move support, further actions based on the Move controllers are also present. These actions may lead to additional actions to fully complete the interaction. Some scenes impose a timer on the player, requiring them to complete the necessary actions in time to avoid the death or incapacity of that character. In other scenes, the player does not have full control of the character but must instead be prepared to respond to these icons in the manner of quick time events, such as during a hand-to-hand fight or while driving frantically on the wrong side of the road; the player does not receive a game over if these events are completed incorrectly, but may possibly alter how future scenes play out. Additionally, the game includes a difficulty level functionality that can be changed by the user at any point during the game through the menu. While adjusting the level will not alter the storyline of the game directly, a higher difficulty will influence the prompts, for example, requiring more inputs during sequences in order to avoid a failed action.”
In other words, WTF? Sure, let’s use Playstation Move. This is Sony we are talking about, and the only thing they were good at was making a PS2. I rate this a 1/5
7. BIOSHOCK 2
In the original Bioshock, you play a dude who plays with a wrench in his spare time with an interesting storyline at the end. The game generally is supposed to scare the living hell out of your shit maker. It is a first-person, which makes it that interesting a story. But it is just like System Shock 2, which makes me wonder if it was even the same company.
Truthfully, I never got interested into the series, so bitch and moan at me, gamers, because I say it is a 2/5.
6. STREET FIGHTER 4
Like NAMCO, we need to have another sequel to the Street Fighter series, which came out to two movies produced in Hollywood. Again, it is 2D and the controls are so retarded I literally had to experiment with buttons in order to get more than a punch and kick after the guy has wailed on me with a 20 hit fucking combo.
I hate CAPCOM and all it stands for. I hate their retarded stories and their retarded games. And most importantly, I hate Street Fighter.
Moving on to…….
5. SPLINTER CELL: CONVICTION
Again with the SC series? Damn, that is too much. I think we Americans are trying to develop a Solid Snake of our own, with a mixture of Gabe Logan, Ethan Hunt, and James Bond. Wait, he’s not American.
I never heard this game being advertised until people smacked me with this so, fuck them, I don’t want to blog about this one.
4. HALO REACH
I was really looking forward to a new HALO game, just not this one. The graphics are appraised, the gameplay is vicious, but the title……..
Come on, Bungie! Talk not of the past. Reach got fucked up, and we know it, for it was repeated 600 times in Halo 1 and 2.
Anyway, the gameplay is like the previous games, except they couldn’t stick with the dueling mode, which I can understand, because of Halo 1. If you want to know more, go to see YuritZen on Xanga.com.
I rate this 3/5, just because of the graphics and gameplay.
3. FINAL FANTASY XIII
I never had any interest of any Final Fantasy games after Seven, so I am tossing this out.
2. STAR CRAFT 2
Again with a strategy online game. Dammit, God didn’t have this many problems looking down and leading people. I see the whole, “Move Unit Here” mode a waste of my time.
I rate you a 0/5 Star Craft because I hate your series and I despise your makers.
And the Number 1 game of 2010 is………………………………………………………………………
SUPER MARIO GALAXY 2!!!!
That’s right! Suck it, gamers!
While this game may have been fun, it was addicting-lee fun! It was so fun I couldn’t wait to get carpel tunnel braces for my wrist after using a Wii controller. For fuck’s sake! Use a fucking button controller with hand-eye-coordination, ya dumbasses.
The gameplay reminded me too much of Mario 64, except the fact I couldn’t punch three times to get a kick out of shrooms (ha. Ha. Ha.) and some of the other moves still exist, and of course there was whole weird part from Nintendo: eating mushrooms makes you high—er—grows, riding a Nemekian, sorry, green fucking dinosaurs, and using rock hats and cloud hats for educational purposes on getting high or stoned. I rate this game a 4/5.
Well, that’s all I have today, Gamers, so stop by and give my site a visit of hate-mail. I can’t wait.
Anyway, to the Ten Top Best Games of 2010.
*Ahem!*
10. MASS EFFECT 2
If there is one thing I like about ME2 it is that it is good at combat, but weighs heavily on the whole choice ideas, whether to be morally good or a total jackass to most of the people you meet. You get to upgrade weapons, rather than being like Solid Snake in carrying a god awful amount of guns everywhere you fucking go. Anyway, the graphics are good, the combat is OK, but the lip synching and acting, along with expression, suck. I rate this 4/5.
9. GOD OF WAR 3
Why is there another GoW? I will never know. The original GoW played with Greek Mythology and Hack-N-Slash, but never developed the storyline in the next two sequels. IT BECOMES THE SAME FUCKING THING!!!
Please develop a game that is NOT filled with gamers trying to get a boner playing with Kratos (LOL).
8. HEAVY RAIN
To quote Wikipedia, “Heavy Rain is akin to many interactive fiction games, requiring the player to move the character and have him or her interact with the objects or other non-player characters on the scene to progress the story. The game is divided into several scenes, each centering on one of four playable characters. The choices the player makes or the actions performed or not performed will affect later scenes in the game. For example, it is possible that a character dies or becomes detained, and will not be present in a later scene. There is no intermediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner. However, once the game is complete, the player can return to earlier scenes and replay them, possibly altering the events as they play through other chapters. Within most scenes, the player can control the main character by moving them around the environment; they can also hold down a button to see what thoughts are going through the character's mind, and trigger them to hear an internal monologue on that thought. When the player is near an object or another character they can interact with, they will be presented with a context sensitive icon that represents what control they need to do. These controls include pressing a button on the Dualshock controller, moving the analog sticks in a specific manner, or rotating the motion-sensitive controller in a specific way; in the version with PlayStation Move support, further actions based on the Move controllers are also present. These actions may lead to additional actions to fully complete the interaction. Some scenes impose a timer on the player, requiring them to complete the necessary actions in time to avoid the death or incapacity of that character. In other scenes, the player does not have full control of the character but must instead be prepared to respond to these icons in the manner of quick time events, such as during a hand-to-hand fight or while driving frantically on the wrong side of the road; the player does not receive a game over if these events are completed incorrectly, but may possibly alter how future scenes play out. Additionally, the game includes a difficulty level functionality that can be changed by the user at any point during the game through the menu. While adjusting the level will not alter the storyline of the game directly, a higher difficulty will influence the prompts, for example, requiring more inputs during sequences in order to avoid a failed action.”
In other words, WTF? Sure, let’s use Playstation Move. This is Sony we are talking about, and the only thing they were good at was making a PS2. I rate this a 1/5
7. BIOSHOCK 2
In the original Bioshock, you play a dude who plays with a wrench in his spare time with an interesting storyline at the end. The game generally is supposed to scare the living hell out of your shit maker. It is a first-person, which makes it that interesting a story. But it is just like System Shock 2, which makes me wonder if it was even the same company.
Truthfully, I never got interested into the series, so bitch and moan at me, gamers, because I say it is a 2/5.
6. STREET FIGHTER 4
Like NAMCO, we need to have another sequel to the Street Fighter series, which came out to two movies produced in Hollywood. Again, it is 2D and the controls are so retarded I literally had to experiment with buttons in order to get more than a punch and kick after the guy has wailed on me with a 20 hit fucking combo.
I hate CAPCOM and all it stands for. I hate their retarded stories and their retarded games. And most importantly, I hate Street Fighter.
Moving on to…….
5. SPLINTER CELL: CONVICTION
Again with the SC series? Damn, that is too much. I think we Americans are trying to develop a Solid Snake of our own, with a mixture of Gabe Logan, Ethan Hunt, and James Bond. Wait, he’s not American.
I never heard this game being advertised until people smacked me with this so, fuck them, I don’t want to blog about this one.
4. HALO REACH
I was really looking forward to a new HALO game, just not this one. The graphics are appraised, the gameplay is vicious, but the title……..
Come on, Bungie! Talk not of the past. Reach got fucked up, and we know it, for it was repeated 600 times in Halo 1 and 2.
Anyway, the gameplay is like the previous games, except they couldn’t stick with the dueling mode, which I can understand, because of Halo 1. If you want to know more, go to see YuritZen on Xanga.com.
I rate this 3/5, just because of the graphics and gameplay.
3. FINAL FANTASY XIII
I never had any interest of any Final Fantasy games after Seven, so I am tossing this out.
2. STAR CRAFT 2
Again with a strategy online game. Dammit, God didn’t have this many problems looking down and leading people. I see the whole, “Move Unit Here” mode a waste of my time.
I rate you a 0/5 Star Craft because I hate your series and I despise your makers.
And the Number 1 game of 2010 is………………………………………………………………………
SUPER MARIO GALAXY 2!!!!
That’s right! Suck it, gamers!
While this game may have been fun, it was addicting-lee fun! It was so fun I couldn’t wait to get carpel tunnel braces for my wrist after using a Wii controller. For fuck’s sake! Use a fucking button controller with hand-eye-coordination, ya dumbasses.
The gameplay reminded me too much of Mario 64, except the fact I couldn’t punch three times to get a kick out of shrooms (ha. Ha. Ha.) and some of the other moves still exist, and of course there was whole weird part from Nintendo: eating mushrooms makes you high—er—grows, riding a Nemekian, sorry, green fucking dinosaurs, and using rock hats and cloud hats for educational purposes on getting high or stoned. I rate this game a 4/5.
Well, that’s all I have today, Gamers, so stop by and give my site a visit of hate-mail. I can’t wait.
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